Difference between revisions of "Volvo Ocean Race Game 2014"
From VRTool wiki
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===Wind interpolation=== | ===Wind interpolation=== | ||
+ | * [[File:CtrlCheck.gif]]''Interpolate winds'' | ||
+ | |||
+ | '''In time:''' | ||
+ | * [[File:CtrlOption.gif]]''previous'' | ||
+ | |||
+ | '''In position:''' | ||
+ | * [[File:CtrlOption.gif]]''bilinear'' | ||
+ | |||
+ | * [[File:CtrlCheck.gif]]''use U/V interpolation for TWD'' |
Revision as of 05:28, 6 November 2014
Following are suggested settings to get started in Virtual Ragatta's Volvo Ocean Race Game 2014.
Contents
NOAA import grib file
Download params
- Time zone: Click on the to set to your system time zone
- Resolution: 12
- Up to: 180 for normal forecasts, 384 for long-range forecasts
- Accept incomplete downloads
Transformations
Weather Routing
Routing
- Isochrone interval: 0.5 for tracks up to 1000 nm, 1.0 for long tracks
- Up to isochrone: 0
- Show isochrones: 1h
Config
- # of tree branches: 181 (if you are using a "full" polar)
- Max angle to destination: 90
- Boat wake angle: 30
- Iso point spacing: 1%
- Land collision detection
- Add branches at isochrone points
- Use new pruning method
Isochrone display
Winds Tab
Winds
These are suggestions for an uncluttered display - experiment as you like:
Wind plot mode
Wind texts
Best course to dest
Wind filters
Wind grids
Polars database
- Simple polars: vor0_pro-full.csv (available from vrtoutoulz.fr)
Selected
Wind interpolation
In time:
In position: