Volvo Ocean Race Game 2014

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Revision as of 06:30, 6 November 2014 by Mclean (talk | contribs) (Wind grids)
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Following are suggested settings to get started in Virtual Ragatta's Volvo Ocean Race Game 2014.

NOAA import grib file

Download params

  • Time zone: Click on the IconLisa.gif to set to your system time zone
  • Resolution: 12
  • Up to: 180 for normal forecasts, 384 for long-range forecasts
  • CtrlCheck.gifAccept incomplete downloads

Transformations

  • CtrlOption.gifgame windspeeds (rounded)
  • Grid probe resolution: 1.0

Weather Routing

Routing

  • Isochrone interval: 0.5 for tracks up to 1000 nm, 1.0 for long tracks
  • Up to isochrone: 0
  • Show isochrones: 1h

Config

  • # of tree branches: 181 (if you are using a "full" polar)
  • Max angle to destination: 90
  • Boat wake angle: 30
  • Iso point spacing: 1%
  • CtrlCheck.gifLand collision detection
  • CtrlCheck.gifAdd branches at isochrone points
  • CtrlCheck.gifUse new pruning method

Isochrone display

  • CtrlOption.gifPoints

Winds Tab

Winds

These are suggestions for an uncluttered display - experiment as you like:

Wind plot mode

  • CtrlOption.gifLine

Wind texts

  • CtrlCheck.gifWind speed
  • CtrlCheck.gifWind direction

Best course to dest

  • CtrlCheck.gifNothing
  • CtrlCheck.gifShow wind grid
  • CtrlCheck.gifColor gradient (wind speeds)
  • CtrlCheck.gifWind arrow in scale
  • Size: 1

Wind filters

  • CtrlCheck.gifshow tws >= 5 (This will highlight any "holes" in the wind.)

Wind grids

  • CtrlCheck.gifoverwrite previous wind grid (optional, but avoids confusion)

Polars database

  • Simple polars: vor0_pro-full.csv (available from vrtoutoulz.fr)

Selected

  • CtrlOption.gifSimple polars
  • Boat spd factor: 1
  • CtrlCheck.gifInterpolate windspeeds

Wind interpolation

  • CtrlCheck.gifInterpolate winds

In time:

  • CtrlOption.gifprevious

In position:

  • CtrlOption.gifbilinear
  • CtrlCheck.gifuse U/V interpolation for TWD