Difference between revisions of "Weather routing tips"

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Vrtool weather routing has a many parameters, to allow flexibility in all possible situations and scales.
 +
But this also gives ample opportunities to mess up. If weather routing is not properly
 +
configured, the calculation can quickly scale out of control, taking a lot of memory
 +
and cpu power. In extreme cases, the computer can hang.
 +
 +
== Weather routing parameters ==
 +
The following configurations are suggestions. Actual values depend on the CPU power and
 +
memory of the computer. Adjust the configuration
 +
 +
[[File:VORGLogo.gif]] For VORG you may use the following parameters:
 +
 +
* Use the polars database provided with version 2.0.
 +
* Interval= 1 (or 0.5)
 +
* Up to isochrone=144 (make sure the correspondent wind forecasts are loaded)
 +
* number of branches=29 to 41
 +
* max angle to destination=120
 +
* show isochrones=6h
 +
* wake angle=35
 +
* Iso point spacing=1.5 (%)
 +
* [x] Collision detection (checked)
 +
* [x] Add branches at isochrones (checked)
 +
* [ ] Add branches at full degrees (unchecked)
 +
 +
[[File:VRLogo.gif]] For Virtual Regatta you may use the following parameters:
 +
* Use the polars database from vrtoutoulz [http://www.vrtoutoulz.com] .
 +
* Interval= 1 (or 0.5)
 +
* Up to isochrone=72 (make sure the correspondent wind forecasts are loaded)
 +
* number of branches=19
 +
* max angle to destination=100
 +
* show isochrones=6h
 +
* wake angle=40
 +
* Iso point spacing=1 (%)
 +
* [x] Collision detection (checked)
 +
* [ ] Add branches at isochrones (unchecked)
 +
* [x] Add branches at full degrees (checked)
 +
 +
 +
 +
 +
 +
Note that using long term forecasts (like 144h) can be deceiving. Short term forecasts are more reliable than long term ones.
 +
So reset the "Up to isochrone" parameter to a smaller number (say 36 or 48) and perform another calculation.
 +
If both routes (short and long term) point to the same direction, one can be confident.
 +
If they differ a lot, the situation requires a more detailed analysis.
 +
 +
Each isochrone set is marked with a time label (p.e. 12h, 24h)
 +
This is the isochrone point closest to the WR destination.
 +
You cannot connect these points, for they don't belong to the same route.
 +
If you want to know the route that will take you to a certain isochrone
 +
best point (for example 48h), set "Up to isochrone" parameter to 48 and recalc.
 +
 +
 +
 +
 +
 +
 +
 +
[b]"iso point spacing"[/b]- This is the density of points kept in the isochrone.
 +
Default is 1    (for 1% of the distance to start/destination).
 +
If you increase to 2, for example, you will keep fewer points, more spaced,
 +
resulting in a faster calculation but with a little less detail. This is a [i]new[/i] parameter.
 +
 +
Other important Weather Routing params are:
 +
 +
[b][ ]Add branches at isochrones[/b] -  When the boat reaches the isochrone line,
 +
do a round of track branching in several directions. [[b]x[/b]]Checked for VORG. [  ]Optional for VR (def-=unchecked)
 +
 +
[b][ ]Add branches at full degrees[/b] -  Has to do with the rectangles
 +
in VR races. Do a round of branching when the boat crosses a rectangle border.
 +
[ ]Unchecked for VORG. [[b]x[/b]]checked for VR
 +
( Parameter is badly misnamed, because it is actually the 30' lat/lon lines.  )
 +
 +
[b]isochrone interval[/b] - Time between sucessive isochrones, in hours.
 +
For VORG use 1 or 0.5. For VR it can be longer (like 3).
 +
Note that at isochrones the software does the tree prunning, reducing the point count. 
 +
Longer intervals will result in large number of points and sluggish calculation.
 +
 +
[b]show isochrones[/b] - This controls which isochrones are exported to the desktop
 +
when you click [Add isochrones] button.  Default = 6h.
 +
[i]Tip:[/i] You don't have to restart the calculation if you change that,
 +
because the track tree is still in the memory. You can change and insert the isochrones again.
 +
 +
[b]number of branches[/b] - Number of track segments created at each branch generation.
 +
The software adds one track direct to the destination and a number segments to each side,
 +
spaced 5 deg (a little less in close hauled direction).  So if you choose 21 for example,
 +
you have 10 segments to each side (up to 50 degrees). In the classic polar database there
 +
are 62 directions. Setting this param too high causes the computer to choque  :roll:
 +
 +
[b]Max angle to the destination[/b] - removes branches that point more this
 +
angle to the destination. Using 110 for VORG.
 +
 +
 +
 +
 
[[File:BranchingPoints.gif]]
 
[[File:BranchingPoints.gif]]

Revision as of 11:29, 31 May 2012

Vrtool weather routing has a many parameters, to allow flexibility in all possible situations and scales. But this also gives ample opportunities to mess up. If weather routing is not properly configured, the calculation can quickly scale out of control, taking a lot of memory and cpu power. In extreme cases, the computer can hang.

Weather routing parameters

The following configurations are suggestions. Actual values depend on the CPU power and memory of the computer. Adjust the configuration

VORGLogo.gif For VORG you may use the following parameters:

  • Use the polars database provided with version 2.0.
  • Interval= 1 (or 0.5)
  • Up to isochrone=144 (make sure the correspondent wind forecasts are loaded)
  • number of branches=29 to 41
  • max angle to destination=120
  • show isochrones=6h
  • wake angle=35
  • Iso point spacing=1.5 (%)
  • [x] Collision detection (checked)
  • [x] Add branches at isochrones (checked)
  • [ ] Add branches at full degrees (unchecked)

VRLogo.gif For Virtual Regatta you may use the following parameters:

  • Use the polars database from vrtoutoulz [1] .
  • Interval= 1 (or 0.5)
  • Up to isochrone=72 (make sure the correspondent wind forecasts are loaded)
  • number of branches=19
  • max angle to destination=100
  • show isochrones=6h
  • wake angle=40
  • Iso point spacing=1 (%)
  • [x] Collision detection (checked)
  • [ ] Add branches at isochrones (unchecked)
  • [x] Add branches at full degrees (checked)



Note that using long term forecasts (like 144h) can be deceiving. Short term forecasts are more reliable than long term ones. So reset the "Up to isochrone" parameter to a smaller number (say 36 or 48) and perform another calculation. If both routes (short and long term) point to the same direction, one can be confident. If they differ a lot, the situation requires a more detailed analysis.

Each isochrone set is marked with a time label (p.e. 12h, 24h) This is the isochrone point closest to the WR destination. You cannot connect these points, for they don't belong to the same route. If you want to know the route that will take you to a certain isochrone best point (for example 48h), set "Up to isochrone" parameter to 48 and recalc.




[b]"iso point spacing"[/b]- This is the density of points kept in the isochrone. Default is 1 (for 1% of the distance to start/destination). If you increase to 2, for example, you will keep fewer points, more spaced, resulting in a faster calculation but with a little less detail. This is a [i]new[/i] parameter.

Other important Weather Routing params are:

[b][ ]Add branches at isochrones[/b] - When the boat reaches the isochrone line, do a round of track branching in several directions. [[b]x[/b]]Checked for VORG. [ ]Optional for VR (def-=unchecked)

[b][ ]Add branches at full degrees[/b] - Has to do with the rectangles in VR races. Do a round of branching when the boat crosses a rectangle border. [ ]Unchecked for VORG. [[b]x[/b]]checked for VR ( Parameter is badly misnamed, because it is actually the 30' lat/lon lines. )

[b]isochrone interval[/b] - Time between sucessive isochrones, in hours. For VORG use 1 or 0.5. For VR it can be longer (like 3). Note that at isochrones the software does the tree prunning, reducing the point count. Longer intervals will result in large number of points and sluggish calculation.

[b]show isochrones[/b] - This controls which isochrones are exported to the desktop when you click [Add isochrones] button. Default = 6h. [i]Tip:[/i] You don't have to restart the calculation if you change that, because the track tree is still in the memory. You can change and insert the isochrones again.

[b]number of branches[/b] - Number of track segments created at each branch generation. The software adds one track direct to the destination and a number segments to each side, spaced 5 deg (a little less in close hauled direction). So if you choose 21 for example, you have 10 segments to each side (up to 50 degrees). In the classic polar database there are 62 directions. Setting this param too high causes the computer to choque  :roll:

[b]Max angle to the destination[/b] - removes branches that point more this angle to the destination. Using 110 for VORG.



BranchingPoints.gif