Difference between revisions of "Volvo Ocean Race Game 2014"

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(Created page with "== Volvo Ocean Race Game 2014 == Following are suggested setting for Virtual Ragatta's '''Volvo Ocean Race Game 2014'''. ==NOAA import grib file== '''Download params''' * ''Ti...")
 
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== Volvo Ocean Race Game 2014 ==
+
Following are suggested settings to get started in Virtual Ragatta's '''Volvo Ocean Race Game 2014'''.
  
Following are suggested setting for Virtual Ragatta's '''Volvo Ocean Race Game 2014'''.
+
==Vector Charts==
 +
 
 +
'''Menu: File/Open Vector Chart...'''
 +
 
 +
* Open the main vector chart file ''c_gshhs_i.cht''.
 +
 
 +
'''Menu: File/Merge Vector Chart...'''
 +
* Merge each of the localised pixel sub-charts onto the main chart to overlay the Virtual Regatta coastlines on to the display.
 +
 
 +
The main chart and the VR pixel sub-charts for each leg are posted in a ZIP file on the Volvo Ocean Race page of the Virtual Regatta forums. Put all the chart files in the same folder as your .nav file before loading/merging them.
 +
 
 +
==Collision Detection==
  
 
==NOAA import grib file==
 
==NOAA import grib file==
  
 
'''Download params'''
 
'''Download params'''
* ''Time zone:'' Click on the [[File:IconLisa.gif]] to set to your system time zone<br>
+
* ''Time zone:'' Click on the [[File:IconLisa.gif]] to set to your PC's time zone<br>
 
* ''Resolution:'' 12
 
* ''Resolution:'' 12
 
* ''Up to:'' 180 for normal forecasts, 384 for long-range forecasts
 
* ''Up to:'' 180 for normal forecasts, 384 for long-range forecasts
* [[File:CtrlCheck.gif]]Accept incomplete downloads
+
* [[File:CtrlCheck.gif]]''Accept incomplete downloads''
  
 
'''Transformations'''
 
'''Transformations'''
* [[File:CtrlOption.gif]]game windspeeds (rounded)
+
* [[File:CtrlOption.gif]]''game windspeeds (rounded)''
 
* ''Grid probe resolution:'' 1.0
 
* ''Grid probe resolution:'' 1.0
  
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'''Routing'''
 
'''Routing'''
 
* ''Isochrone interval:'' 0.5 for tracks up to 1000 nm, 1.0 for long tracks
 
* ''Isochrone interval:'' 0.5 for tracks up to 1000 nm, 1.0 for long tracks
* Up to isochrone: 0
+
* ''Up to isochrone:'' 0
 
* ''Show isochrones:'' 1h
 
* ''Show isochrones:'' 1h
  
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* ''Boat wake angle:'' 30
 
* ''Boat wake angle:'' 30
 
* ''Iso point spacing:'' 1%
 
* ''Iso point spacing:'' 1%
* [[File:CtrlCheck.gif]]Land collision detection
+
* [[File:CtrlCheck.gif]]''Land collision detection''
* [[File:CtrlCheck.gif]]Add branches at isochrone points
+
* [[File:CtrlCheck.gif]]''Add branches at isochrone points''
* [[File:CtrlCheck.gif]]Use new pruning method
+
* [[File:CtrlCheck.gif]]''Use new pruning method''
 +
 
 +
==Winds Tab==
 +
 
 +
===Wind grids===
 +
* [[File:CtrlCheck.gif]]overwrite previous wind grid (optional, but avoids confusion)
 +
 
 +
===Polars database===
 +
* ''Simple polars:'' vor0_pro-full.csv (available from ?)
 +
 
 +
'''Selected'''
 +
* [[File:CtrlOption.gif]]Simple polars
 +
 
 +
* ''Boat spd factor:'' 1
 +
* [[File:CtrlCheck.gif]]''Interpolate windspeeds''
 +
 
 +
=== Multiple sail polars ===
 +
* [http://www.tecepe.com.br/nav/vrtool/polars/polarsVolvo14PreludeBasic.xml basic sails]
 +
* [http://www.tecepe.com.br/nav/vrtool/polars/polarsVolvo14PreludePro.xml pro sails]
 +
 
 +
Download file and save to disk
 +
 
 +
'''Selected'''
 +
* [[File:CtrlOption.gif]]Multiple sail polars
 +
 
 +
* ''Boat spd factor:'' 1
 +
* [[File:CtrlCheck.gif]]''Interpolate windspeeds''
 +
 
 +
Select file and click '''load'''
 +
 
 +
===Wind interpolation===
 +
* [[File:CtrlCheck.gif]]''Interpolate winds''
 +
 
 +
'''In time'''
 +
* [[File:CtrlOption.gif]]''previous''
 +
 
 +
'''In position'''
 +
* [[File:CtrlOption.gif]]''bilinear''
 +
 
 +
* [[File:CtrlCheck.gif]]''use U/V interpolation for TWD''
 +
==Boats Tab==
 +
===Boat Data===
 +
* ''GetUser:'' Enter the unique GetUser string for your boat in this control. This string has the format:
 +
: ''http:/vvor.virtualregatta.com/core/Service/ServiceCaller.php?service=GetUser&id_user=......''
 +
 
 +
* [[File:CtrlCheck.gif]]''Auto update in'' (if you want you boat track(s) to update automatically)
 +
 
 +
==Other Tab==
 +
===Track Designer Settings===
 +
'''Wind forecast age'''
 +
* [[File:CtrlOption.gif]]''time from last wind update''.  Keep this option selected unless you are doing two-step routing or laying a track from an advanced position.
 +
 
 +
'''Wind update time'''
 +
* ''First wind update time:'' Set this field to the LOCAL time of the first game wind update each day. Remember to adjust this setting if the game update times move due to a daylight saving change at your locality.
  
'''Isochrone display'''
+
* ''Integration time step:'' 1 minute
* [[File:CtrlOption.gif]]Points
+
* ''Line snap mode:'' integer courses
 +
* ''Track marks frequency:'' 1h
 +
* [[File:CtrlCheck.gif]]''Use Fixed TWA'' - if you want the track tool to draw fixed wind angle tracks.

Latest revision as of 17:48, 5 February 2015

Following are suggested settings to get started in Virtual Ragatta's Volvo Ocean Race Game 2014.

Vector Charts

Menu: File/Open Vector Chart...

  • Open the main vector chart file c_gshhs_i.cht.

Menu: File/Merge Vector Chart...

  • Merge each of the localised pixel sub-charts onto the main chart to overlay the Virtual Regatta coastlines on to the display.

The main chart and the VR pixel sub-charts for each leg are posted in a ZIP file on the Volvo Ocean Race page of the Virtual Regatta forums. Put all the chart files in the same folder as your .nav file before loading/merging them.

Collision Detection

NOAA import grib file

Download params

  • Time zone: Click on the IconLisa.gif to set to your PC's time zone
  • Resolution: 12
  • Up to: 180 for normal forecasts, 384 for long-range forecasts
  • CtrlCheck.gifAccept incomplete downloads

Transformations

  • CtrlOption.gifgame windspeeds (rounded)
  • Grid probe resolution: 1.0

Weather Routing

Routing

  • Isochrone interval: 0.5 for tracks up to 1000 nm, 1.0 for long tracks
  • Up to isochrone: 0
  • Show isochrones: 1h

Config

  • # of tree branches: 181 (if you are using a "full" polar)
  • Max angle to destination: 90
  • Boat wake angle: 30
  • Iso point spacing: 1%
  • CtrlCheck.gifLand collision detection
  • CtrlCheck.gifAdd branches at isochrone points
  • CtrlCheck.gifUse new pruning method

Winds Tab

Wind grids

  • CtrlCheck.gifoverwrite previous wind grid (optional, but avoids confusion)

Polars database

  • Simple polars: vor0_pro-full.csv (available from ?)

Selected

  • CtrlOption.gifSimple polars
  • Boat spd factor: 1
  • CtrlCheck.gifInterpolate windspeeds

Multiple sail polars

Download file and save to disk

Selected

  • CtrlOption.gifMultiple sail polars
  • Boat spd factor: 1
  • CtrlCheck.gifInterpolate windspeeds

Select file and click load

Wind interpolation

  • CtrlCheck.gifInterpolate winds

In time

  • CtrlOption.gifprevious

In position

  • CtrlOption.gifbilinear
  • CtrlCheck.gifuse U/V interpolation for TWD

Boats Tab

Boat Data

  • GetUser: Enter the unique GetUser string for your boat in this control. This string has the format:
http:/vvor.virtualregatta.com/core/Service/ServiceCaller.php?service=GetUser&id_user=......
  • CtrlCheck.gifAuto update in (if you want you boat track(s) to update automatically)

Other Tab

Track Designer Settings

Wind forecast age

  • CtrlOption.giftime from last wind update. Keep this option selected unless you are doing two-step routing or laying a track from an advanced position.

Wind update time

  • First wind update time: Set this field to the LOCAL time of the first game wind update each day. Remember to adjust this setting if the game update times move due to a daylight saving change at your locality.
  • Integration time step: 1 minute
  • Line snap mode: integer courses
  • Track marks frequency: 1h
  • CtrlCheck.gifUse Fixed TWA - if you want the track tool to draw fixed wind angle tracks.