Difference between revisions of "Importing Boat Data"
From VRTool wiki
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− | There are several ways to import boat data into VRTool. All of them require a little work to establish a reliable connection, but you only need to do this once for each voyage or game. | + | There are several ways to import boat data into VRTool. All of them require a little work to establish a reliable connection, but you only need to do this once for each voyage or game. |
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+ | * For Virtual Regatta games VRTool can be configured to poll the game server directly to retrieve the position, course and speed of your boat and your friends. VRTool uses this data to generate a track for each boat on the chart. You set this up on the '''Boat Data''' control panel on the '''Boats''' tab. Instructions are [[here]]. Using this method the importing of boat data is completely automatic and reliable. | ||
+ | * For Virtual Regatta games you can get boat positions and data using the Firefox cache importer. Read more about that in this [http://www.tecepe.com.br/NAV/VRTool/offline/TutorialFCI.htm tutorial]. As explained above this method depends on both the game file format and the browser cache management - it may stop working unexpectedly if either of these changes. | ||
+ | * For other games, or as a last resort in an emergency, simply place a mark on the chart, rename it to "Boat Position" or similar, then edit the Lat/Long of the mark manually as you go. How to do this is explained [[here]]. While this doesn't lay a track on the chart, it gives you a convenient start point for routing. | ||
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==Getting Boat Data Directly from a Game Server== | ==Getting Boat Data Directly from a Game Server== | ||
==Connecting VRTool to your On-Board NMEA Network== | ==Connecting VRTool to your On-Board NMEA Network== |
Revision as of 06:00, 9 October 2014
There are several ways to import boat data into VRTool. All of them require a little work to establish a reliable connection, but you only need to do this once for each voyage or game.
- For Virtual Regatta games VRTool can be configured to poll the game server directly to retrieve the position, course and speed of your boat and your friends. VRTool uses this data to generate a track for each boat on the chart. You set this up on the Boat Data control panel on the Boats tab. Instructions are here. Using this method the importing of boat data is completely automatic and reliable.
- For Virtual Regatta games you can get boat positions and data using the Firefox cache importer. Read more about that in this tutorial. As explained above this method depends on both the game file format and the browser cache management - it may stop working unexpectedly if either of these changes.
- For other games, or as a last resort in an emergency, simply place a mark on the chart, rename it to "Boat Position" or similar, then edit the Lat/Long of the mark manually as you go. How to do this is explained here. While this doesn't lay a track on the chart, it gives you a convenient start point for routing.