Weather routing tips

VRTool weather routing has a many parameters, to allow flexibility in all possible situations and scales. But this also gives ample opportunities to mess up. If weather routing is not properly configured, the calculation can quickly scale out of control, taking a lot of memory and cpu power.

Wind forecast age
An important configuration that affects both track design and weather routing is the alignment of the wind data with the start of the track. This is explained under Track Designer Settings on the Other Tab. 

Weather routing module parameters explained
Click the target button and point your current boat position in the chart, or type lat/lon. The Destination can be either the final leg destination or the next leg mark. If the leg has intermediate marks, you must go one segment at a time.
 * Start and destination positions - Weather routing calculation is always done between two end points. The Start must be set to the current boat position.

Note that, when crossing a isochrone, the software does the tree pruning, reducing the point count. Longer intervals will result in large number of points and sluggish calculation. Use 1 or 0.5 hours.
 * isochrone interval - Time between successive isochrones, in hours.

The best route will be the one that ends up closest to the destination in the specified time. If you set this to 0h the routing will continue until it reaches the destination or runs out of weather.
 * up to isochrone - This sets the time horizon of the calculation, in hours.

Note that using long term forecasts (120 to 384h) can be deceiving. Short term forecasts are more reliable than long term ones. You may perform a long term calculation (say 120h) and a short term (say 36). If both best routes (short and long term) point in the same direction, one can be confident. If they differ a lot, the situation requires a more detailed analysis. This time is always in relation to the last wind shift, so if you are 10h into the current wind shift, using up-to-isochrone=12 will only calculate a 2h route.

The software adds a center branch towards the destination, and a number branches on each side of this center branch.
 * number of branches - Number of branches added at each point.

The angular spacing of the branches is set by the polar database in use. Classic polars have 62 records at 5 degree intervals of true wind angle (a little less in close hauled direction). So if you choose to test 21 branches for example, the routing will test a center branch in the destination direction plus 10 branches each side spaced at 5 degrees (covering a total arc of some 50 degrees).

When setting this value you must keep in mind the relationship with the polar database. Some games have polars available with a record spacing closer than 5 degrees TWA. If you use one of these polars you need to increase the number of branches to test the same total arc.

Setting this parameter too high causes the calculation to take too long. On the other hand, a low value ignores routes that may be good.


 * Max angle to the destination - removes branches that point more than this angle to the destination. Use between 90 and 120.

Default is 1 (for 1% of the distance to start or destination). If you increase to 2, for example, you will keep fewer points, more spaced, resulting in a faster calculation, but with a little less detail.
 * iso point spacing - This is the density of points kept in the isochrone.

branching parameters

add branches in several directions. (should be checked for VORG and Sailonline races. unchecked for VR)
 * [ ] Add branches at isochrones - When the boat reaches the isochrone,

Do a round of branching when the boat crosses a rectangle border (Unchecked for VORG and Sailonline. Checked for VR) ( Parameter is misnamed, it is actually when the boat crosses the 30' lat/lon boundary )
 * [ ] Add branches at full degrees -  Has to do with the wind rectangles in VR races.

This should be checked most of the time. In some cases when the best route passes trough narrow channels, the weather routing may fail to find it. In such cases, disabling collision detection may help (of course you still have to avoid routes that go over land).
 * [ ] Collision Detection  - When set, program avoids routes that go over land.


 * Show isochrones - This controls which isochrones are displayed on the chart when you click the [Add isochrones] button. This setting has no effect on the routing calculations. Default = 6h.

Each isochrone set is marked with a time label (p.e. 12h, 24h) This is the point closest to the WR destination. Note that you cannot connect these points, because they don't belong to the same route. If you want to know the route that will take you to a certain isochrone best point (for example 48h), set "Up to isochrone" parameter to 48 and recalculate.

Typical routing parameters for games
The following configurations are suggestions. Actual values depend on the CPU power and memory of the computer. Adjust the configuration as needed (see below).

For Virtual Regatta game you can try the following parameters:
 * Use the polars posted on the Virtual Regatta forum under Current Races or Upcoming Races. Two sets of polars are usually provided for each race - one for Classic sails and one for Pro sails.
 * Use or NOAA winds or vrtoutoulz winds
 * Isochrone interval = 1 (or 0.5 for short routes)
 * Up to isochrone = 0 (routing will end where the weather runs out)
 * Show isochrones = 3h
 * # of tree branches = 181
 * Max angle to destination = 90
 * Wake angle = 30
 * Iso point spacing = 1 (%)
 * Check [[File:CtrlCheck.gif]]Land collision detection
 * Check [[File:CtrlCheck.gif]]Add branches at isochrone points
 * Clear [[File:CtrlUncheck.gif]]Add branches at full degrees
 * Check [[File:CtrlCheck.gif]]Use new pruning method (recommended)

This will test routes at 1&deg; intervals for 90&deg; either side of the direction to the destination. You will need a reasonably modern CPU to work with these settings. Take care if the wind requires you to sail with the destination aft of your beam.

Fine tuning WR parameters
Tuning WR parameters if the calculation is too slow or too fast. Slow calculations are boring. Fast calculations may not reveal the best possible route.

If the calculation is too slow, you may:
 * Reduce the number of branches - Always use an odd number.
 * Increase iso point spacing (say from 1 to 1.5 or 2). This spaces the isochrone points.